MORTAL KOMBAT IX FATALATIES AND BABALITIES MOVE LIST


Throughout The Existence of the Mortal Kombat series right from the 2d games (sega, snes, micro juniors and more) down to the advanced 3d consoles ( PlayStation and Xbox series  ) Fatalities has been a Trade Mark of Nether Realm’s Mortal kombat series it’s more like MK will not be complete without Fatalities which is usually known as finishing moves. As important as it is fatalities are barely listed among the MK move list that is why we have made a compiled list of finishing moves for mortal kombat ix, the list will contain Fatalities, Stage Fatalities and Babalities, this will be effective for both the Xbox 360 series , PlayStation 3 and Pc’s note that the pc version will not feature Kratos ( The God of War ) as he is console exclusive. The list will be preceded in alphabetical order.

 

*Note* the symbols in brackets stands for the words used to describe each button as we proceed the descriptions will be omitted.


BARAKA


Take A Spin: Press forward (>), forward (>), down (v), up (^) A/X when in sweeping distance.

Up The Middle: Press Back (<), Forward (>), down (v), Forward (>), and X/Square when in sweeping distance.

Babality: Forward (>), Back (<), Forward (>), B/Circle at jumping distance.

Stage Fatality: Down (v), Down (v), Down (v), Down (v) A/X.

 

CYBER SUB-ZERO


Brain Freeze: Press (v), (v), (<), (v), X/Square when in jumping distance.

Kold Fusion: Press (v), (<), (v), (>), Y/Triangle when in jumping distance.

Babality: (v), (<), (>), RT/R2 at jumping distance.

Stage Fatality: (v), (v), (^), RT/R2.

 

CYRAX

 

Buzz Kill: Press (>), (v), (>), (<), Y/Triangle when touching

Nothing But Net: Press (<), (v), (<),(>), X/Square when in jumping distance.

Stage Fatality: (v), (^), RT/R2.

Babality: Press (v), (>), (<), Y/Triangle when in jumping distance.

 

ERMAC

 

Mind over splatter: Press (v), (^), (v), (v), RT/R2 when in jumping distance.

Pest Control: Press (>), (<), (>), (v), B/Circle when in jumping distance.

Stage Fatality: Press (v), (^), (v), (v), A/X.

Babality: (v), (v), (<), (v), Y/Triangle at jumping distance.

 

JADE

 

Half Mast: Press (<), (v), (<), (v), B/Circle when in sweeping distance.

Head-A-Rang: Press (^), (^), (v), (>), X/Square when in full screen distance.

Stage Fatality: Press (<), (>), (v), RT/R2.

Babality: (v), (v), (>), (v), B/Circle at jumping distance.

  

JAX

 

Smash And Grab: Press (<), (>), (>), (<), Y/Triangle when touching.

Three Points!: Press (>), (>), (<), (v), A/X when in sweeping distance.

Stage Fatality: Press (v), (>), (v), X/Square.

Babality: (v), (v), (v), A/Xat jumping distance.

 

JOHNNY CAGE

 

And The Winner Is!...: Press (v), (>), (v), (>), B/Circle when in sweeping distance.

Heads Up!: Press (>) (>), (<), (v)  A/X when close.

Babality: (>), (<), (>) B/Circle at jumping distance.

Stage Fatality: (v), (<), (>), RT/R2.

 

KABAL

 

Hook Up: Press (<), (>), (<), (>) X/Square when in sweeping distance.

It Takes Guts: Press (v) (v), (<), (>) RT/R2 when in sweeping distance.

Babality: (>), (v), (<)  A/X at jumping distance.

Stage Fatality:  (v) (v), B/Circle.


KANO


Eat Your Heart Out: (v) (v), (>), (<) B/Circle when in sweeping distance.

Heartbreak: (<), (v), (<), (>) X/Square when in sweeping distance.

Babality: (>) (>), (v) (v) A/X at jumping distance.

Stage Fatality: (^) (^), (<), A/X.

 

KITANA

 

Fan Opener: (v) (v), (<) , (>), Y/Triangle when close.

Splitting Headache: Press (>), (v), (>), (<) A/X sweeping distance.

Stage Fatality: (>), (v) (v) A/X.

Babality: (>) (>), (v), (>) B/Circle in jumping distance.

 

KRATOS (CONSOLE EXCLUSIVE)

 

Fatality 1: (v) (v), (<), (>), Triangle at close range.

Fatality 2: (v), (<), (v), (>), Square at jumping distance.

Stage Fatality: (v), (v), (v), X.

Babality: (v), (>), (<), Triangle at jumping distance.

 

KUNG LAO

 

Hat Trick: (<), (>) (>), (<) Y/Triangle when in sweeping distance.

Razor's Edge: (v) (v), (>) (<) X/Square when in sweeping distance.

Babality: Down, Forward, Down, Y/Triangle at jumping distance.

Stage Fatality: (v), (>), (v) A/X, distance depends on the stage.

 

LIU KANG

 

Fist of Flame: (>), (<) (v) (v) A/X when in sweeping distance.

The Beast Within: (v) (v), (>), (v) B/Circle when in jumping distance.

Babality: (v) (v) (v) B/Circle at jumping distance.

Stage Fatality: (v), (>), (<), A/X.

 

MILEENA

 

Be Mine: (<), (>), (<), (>), Y/Triangle when in jumping distance.

Rip Off: (<), (>), (<), (v), A/X when in jumping distance.

Razor's Edge: (v) (v), (>), (<), X/Square when in sweeping distance.

Babality: (v), (>) (v) Y/Triangle at jumping distance.

Stage Fatality: (v), (>) (v) distance depends on the stage.

 

NIGHTWOLF

 

Ascension: (v) (v), (>) (<) X/Square when in sweeping distance.

Little Off The Top: (v), (>), (v),(<) B/Circle when in jumping distance.

Stage Fatality: (v) (v) (v) RT/R2.

Babality: (>) (<),(>) (<)  X/Square in jumping distance.

 

NOOB


As One: (v) (v), (<) (v) RT/R2 when in sweeping distance.

Make A Wish: (<), (>), (<) (v) B/Circle when in sweeping distance.

Stage Fatality: (>), (v), (>) RT/R2, distance depends on the stage.

Babality: (>), (^), (>) X/Square at jumping distance.

 

QUAN CHI


Beat Down: (>) (>), (v) (v) X/Square when in sweeping distance.

On Your Knees: (v) (>), (v) (>) B/Circle when in sweeping distance.

Stage Fatality: (<), (>), (v), Y/Triangle.

Babality: (>), (v), (<) Y/Triangle in jumping distance.

 

RAIDEN


Just a Scratch: (v) (>), (v) (>), X/Square when in sweeping distance.

Transplant: (<), (>) (>), (v), B/Circle when in sweeping distance.

Stage Fatality: (v) (v) (v), Y/Triangle.

Babality: (v), (<), (v) B/Circle in jumping distance.

 

REPTILE

 

Acid Yak: (>) (>), (v), (^) A/X when in sweeping distance.

Weight Loss: (v) (v), (>) (<) X/Square when in sweeping distance.

Tasty Meal (Classic): (<) (<),(>), (v), RT/R2 Note: Requires Reptile's DLC classic costume.

Babality: (<) (>), (<) (v) A/X at jumping distance.

Stage Fatality: (>), (v) (v) RT/R2.

 

SCORPION


Nether Gates: (<), (>), (<) A/X when touching.

Split Decision: (>), (v), (>) Y/Triangle when touching.

Toasty! (Classic): (v), (^) (^) Y/Triangle when in jumping distance. Note: Requires Scorpion's alternate costume.

Babality: (v), (<), (>), (v) Y/Triangle at jumping distance.

Stage Fatality: (>) (^) (^), X/Square.

 

SEKTOR

 

Robo-Sek:  (>), (v), (<), (>), A/X when in fullscreen distance.

The Scarecrow: (v) (v), (>) , (<) X/Square when in fullscreen distance.

Stage Fatality: (v), (>), (v) RT/R2.

Babality: (<), (v) (v) (v) B/Circle in jumping distance.

 

SHANG TSUNG

 

Bang Bang!: (<), (v), (>) A/X when in jumping distance.

Identity Theft: (v) (v), (<), (v) Y/Triangle when in jumping distance.

Babality: (v), (<), (v) A/X at jumping distance.

Stage Fatality: (^) (^), (<) Y/Triangle, distance depends on the stage.

 

SHEEVA

 

Lend A Hand: (>) (<),(>) (<) B/Circle when in sweeping distance.

Stripped Down: (>), (v) (v), (>) X/Square when in sweeping distance.

Stage Fatality: (v) (v), (v) (v) X/Square.

Babality: (v) (v) (v), (<), B in jumping distance

 

SINDEL

 

Migraine: (<), (>), (v), (>) X/Square when in sweeping distance.

Mouthful: (<) (>), (^) Y/Triangle when in sweeping distance.

Babality: (v) (v) (v), (^), at jumping distance.

Stage Fatality: (v) (v) (v), X/Square.

 

SMOKE

 

Smoked Out: (<) (>), (<) (>), X/Square when in sweeping distance.

Tremor: (<) (<), (v), (>), Y/Triangle when in sweeping distance.

Babality: (v) (<), (v), (>), (v) in jumping distance.

Stage Fatality: (>) (^) (^) X/Square.

 

SONYA BLADE

 

Kut-Throat: (v) (<), (>), (<) B/Circle when in sweeping distance.

Scissor Split: (v) (v), (<), (>) X/Square when in jumping distance.

Babality: (v) (v), (>) A/X.

Stage Fatality: (<), (>), (v) Y/Triangle.

 

STRYKER

 

Have a Blast: (v), (>), (v), (>), RT/R2 when in sweeping distance.

Time Served: (>), (v), (>) A/X when in sweeping distance.

Babality: (>), (v), (>), (<) Y/Triangle at jumping distance.

Stage Fatality: Forward, Up, Up, B/Circle.

 

SUB-ZERO

 

Have an Ice Day: (<), (>), (v), (>) B/Circle when in sweeping distance.

Spinal Smash: (v), (<), (v), (>) Y/Triangle when in sweeping distance.

Spine Rip (classic): (>), (v), (>) Y/Triangle at close range.

Babality: (v), (<), (v) B/Circle at jumping distance.

Stage Fatality: (>), (v), (<), Back Y/Triangle.


 





 

 

 


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